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Cheats For This Game  

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Half-Life 2
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Start the game with the parameter -console, which makes the start command look
like:

...:\Valve\Steam\Steam.exe -applaunch 220 -console
This makes the game start with a popped up console where you have to type in

sv_cheats 1

to enable the cheat mode. Now you can type in any of the commands below or
activate the console in the game with [~] and type in any commands when needed
in the game. The commands

god -- God mode
hurtme # -- Hurts the player (# is damage amount)
impulse 101 -- All weapons
impulse 82 -- Spawns a jeep
impulse 83 -- Spawns a hovercraft
impulse 102 -- Spawns a skull
notarget -- Player becomes hidden to NPCs
noclip -- Walk through walls (server side only)
sv_unlockedchapters 15 -- Unlock all levels
give x -- Gives a weapon or an item , where x might be:

Weapons:

weapon_alyxgun
weapon_ar1
weapon_ar2
weapon_bugbait
weapon_cguard
weapon_crowbar
weapon_extinguisher
weapon_flaregun
weapon_frag
weapon_gauss
weapon_hopwire
weapon_iceaxe
weapon_physcannon
weapon_physgun
weapon_pistol
weapon_rpg
weapon_shotgun
weapon_smg1
weapon_smg2
weapon_stickylauncher
weapon_stunstick
weapon_thumper
weapon_sniperrifle
weapon_rollerwand
weapon_molotov
weapon_manhack
weapon_immolator
weapon_irifle
weapon_slam
weapon_hmg1
weapon_cubemap
weapon_binoculars
weapon_ml
weapon_brickbat

Items:

item_box_buckshot
item_box_mrounds
item_box_sniper_rounds
item_box_srounds
item_healthkit
item_battery
item_suit
item_ml_grenade
item_ar2_grenade
item_healthvial

maps Displays map list, use these to jump directly to a map with the following command
map x Load a specified map where x might be:

Point Insertion

d1_trainstation_01
d1_trainstation_02
d1_trainstation_03
d1_trainstation_04

A Red Letter Day

d1_trainstation_05
d1_trainstation_06


Route Kanal

d1_canals_01
d1_canals_01A
d1_canals_02
d1_canals_03
d1_canals_05


Water Hazard

d1_canals_06
d1_canals_07
d1_canals_08
d1_canals_09
d1_canals_10
d1_canals_11
d1_canals_12
d1_canals_13

Black Mesa East

d1_eli_01
d1_eli_02

We Don't Go To Ravenholm

d1_town_01
d1_town_01A
d1_town_02
d1_town_02A
d1_town_03
d1_town_04
d1_town_05


Highway 17

d2_coast_01
d2_coast_03
d2_coast_04
d2_coast_05
d2_coast_07
d2_coast_08


Sandtraps

d2_coast_09
d2_coast_10
d2_coast_11
d2_coast_12
d2_prison_01

Nova-Prospekt

d2_prison_02
d2_prison_03
d2_prison_04
d2_prison_05

Entanglement

d2_prison_06
d2_prison_07
d2_prison_08
d3_c17_01

Anticitizen One

d3_c17_02
d3_c17_03
d3_c17_04
d3_c17_05
d3_c17_06a
d3_c17_06b
d3_c17_07
d3_c17_08

Follow Freeman

d3_c17_09
d3_c17_10a
d3_c17_10b
d3_c17_11
d3_c17_12
d3_c17_12b
d3_c17_13

Our Benefactors

d3_Citadel_01
d3_Citadel_02
d3_Citadel_03
d3_Citadel_04
d3_Citadel_05

Dark Energy

d3_breen_01

Credits

credits

developer # -- Sets developer mode to 0=off, 1=on, 2=verbose
+mlook -- Enables mouse look
hud_quickhelp/text? 1 -- Shows crosshair
viewmodel_fov # -- Sets the size of the weapon you're carrying (54 is default)
exec -- Execute a script file
cl_drawhud 1 -- Turns hud display on
cl_enablehud 1 -- Turns hud display on
cl_showfps 1 -- Shows frames per second in game
npc_create -- Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed -- Creates an NPC aiming away from the player.
picker -- Toggles 'picker' mode.
setpos -- Move player to specified origin (must have sv_cheats 1 enabled).
setang -- Snap player eyes to specified pitch yaw (must have sv_cheats).
sv_gravity # -- Set gravity to #
sv_stopspeed # -- Set minimum stopping speed when on ground to #
sv_friction # -- Sets world friction to #
sv_bounce # -- Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity # -- Sets the maximum velocity of any moving object to #
sv_waterdist # -- Sets vertical view fixup when eyes are near water plane to #
air_density # -- Changes the density of air to #
dsp_explosion_effect_duration # -- Sets length of confusion/ear-ringing effect to #
prop_debug -- Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)
sv_soundemitter_filecheck -- Toggle reporting missing .wav files for sounds
mat_numtextureunits # -- Limits the number of texture units to # (0 - let the game decide how many texture units to use)

Madalin
Madalin
Games Editor
17th November 2006
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